Boo simply replied that Xbox has outstanding online play in the gaming environment. I was also curious to know if Xbox Live was another reason for the shift to the Xbox console, given how long it has been out and how they have made advancements and improvements in the services. The Xbox team listened to what Smilegate spoke about, down to the "nitty gritty", and really communicated that they understood and were good at knowing about FPS games on the Xbox One platform. Boo stated that the team believed that they were hardcore gamers. They got to speak to numerous leadership members and Mr. He continued, adding that the Xbox console is strong in the FPS genre and Smilegate felt that the Xbox team had more to offer based on all the teams that they spoke with. He also emphasized that first party publishers are an important consideration when looking at developing for others. He paused for a bit, and then stated that he got a favorable impression from the Xbox team when they met. Boo stated that the Xbox Team were experts, and I asked him if he could clarify this. He even went as far as to say that he wasn't trying to be all fairytale like, but the match between the two companies was like "it was meant to happen". He furthered this by stating that they are experts at what they do, and while working with them, they found it to be a smooth process. He stated that the team at Smilegate believed that Microsoft and Xbox are the best team to work with for the first-person shooter genre overall. Boo stated that there are both business reasons and personal reasons. One of the first things that I wanted to know was why the team at Smilegate chose to release on the Xbox One console first. I was able to get most of what the translator said, however, there is some paraphrasing that I had to do to keep up with what was being translated for me. Boo however, they were translated for him and his answers were translated for me, which I typed down for reference.
Boo, and I was his first interview that day. Our interview took place using Microsoft Teams, as he was at an office in Seoul, South Korea, and I was in my office just outside of Vancouver, BC, Canada. Sooro Boo joined the team at Smilegate approximately 12 years ago, and he has been working on CrossfireX for two years.
CROSSFIREX GAME FREE
In 2019 it was announced that CrossfireX would be coming to the Xbox One, and it is set to be released as a free to play game sometime this year (2020). Do a little research on the good old internet and you will discover that it has millions upon millions of users and has been going strong since its inception. It was first released in the Asian market in 2007 on PC.
The game has been out a lot longer than you might imagine, but without the ‘X' attached to the title. What is CrossfireX you ask? Well that is a great question. Sooro Boo, Executive Producer at Smilegate, the developer working on CrossfireX.
CROSSFIREX GAME SERIES
There is simply no excuse for this, which is why I wanted to make a personal apology and explain exactly what the issues are and how we plan to overcome them.”ĬrossfireX is available now on Xbox Series X|S, Xbox One and PC.Last week I had the opportunity to interview Mr. “There will always be bugs and various issues when it comes to video games, but we felt that CrossfireX’s current issues had to do more with the core fundamentals of the game and that it felt like we’ve betrayed the trust of our players.
CROSSFIREX GAME PATCH
All three issues will be fixed, Boo claims, in an expedited patch that was originally scheduled for March.īoo concluded his post with the following. For each of these, Boo outlined the issue, and what Smilegate intend to do about them. These include controller sensitivity issues, balance improvements and an issue with aiming down sights with the CAR-4.
You mean everything to us and I felt that you deserved more than just a simple patch note, which is why I wanted to take this opportunity to personally apologize for the current state of the game.”Īpparently, there are three main points of contention. “It’s clear that we have inadvertently disappointed many of our players and fans that have stuck with us for a long time. In the developer update, Mr Boo acknowledged and addressed issues players have had with the shooter since launching on Xbox last week.
CROSSFIREX GAME UPDATE
CrossfireX executive producer Sooro Boo has apologised to fans in a developer update for the current state of the game.